Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design.
About the Speaker:
Andy Petroski is the Director and Assistant Professor of Learning Technologies at Harrisburg University of Science & Technology. Andy coordinates the Learning Technologies Master of Science program and teaches courses in serious game design, gamification, advanced instructional design, and online learning. His work at Harrisburg University has included efforts in the areas of educational technology strategy, games and simulations, classroom technology, web 2.0, patient education, social learning, and faculty development. Andy regularly presents webinars and demonstrates best practices for gamification for the classroom, social learning, virtual classrooms, and problem-based instructional design. Learn more about Andy on LinkedIn and Twitter.
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